Kinect SDK

Kinect SDK for Windows updated to 1.0.3.191 *MINOR UPDATE ONLY*

May 9, 2012 .NET, .NET Framework, All, HotFixes, Kinect SDK, Microsoft, Microsoft SDKs, Updates, VisualStudio, VS2010, Windows No comments

Microsoft’s Kinect SDK for Windows version 1.0.3.190(released on 2nd Feb 2012)  is replaced by 1.0.3.191 on May 2012. This is a minor update to fix the issue related to the installer certificate.

The earlier version had the potential to produce certificate error messages during setup in limited scenarios. The issue was resolved in version 1.0.3.191.

The error messages included:

“The integrity of this certificate cannot be guaranteed”

“The signature of the certification cannot be verified”

and “This certification has an invalid digital certificate”

This issue has been fixed on the 1.0.3.191 build.

Download latest from:

http://www.microsoft.com/en-us/kinectforwindows/develop/overview.aspx

 

Help: Kinect SDK for Windows – Code Migration Steps from Beta 2– v1.0

February 16, 2012 .NET, .NET Framework, All, Kinect SDK, Microsoft, Microsoft SDKs, VisualStudio, VS2010, XBOX No comments

Kinect SDK for Windows v1.0 is a major release by Microsoft enabling the use of Kinect on Windows Platforms. Windows7/8 users can now interface Kinect to your Windows PC and develop programs that is capable of utilizing the capabilities of Kinect Sensor.

There have been a number of significant changes and improvements in Kinect SDK – APIs since Beta2. So it developer who has done application development using Beta versions of Kinect SDK will have to face a challenging task of migrating their existing code to support Kinect SDK for Windows final version.

Luckily Rob Relyea, has a put on a nice blog covering all migration steps to follow to make your application built on top of Kinect SDK compatible to Kinect SDK for Windows v1.0

Rob’s steps have clearly documented the API changes between BETA 2 to v1.0.

Read through Rob’s Blog on Kinect 4 Windows Code Migration from Beta 2 to v1.0

http://robrelyea.wordpress.com/2012/02/01/k4w-code-migration-from-beta2-to-v1-0-managed/

Rob also provided a Code migration helper DLL, that will help us in migrating our code.

Microsoft.Kinect.Migration.dll   – After installing older versions of Kinect SDK and installing v1.0 of SDK, add reference to this DLL and build your project you will see necessary guidance as build error/warnings.

The migration method using Microsoft.Kinect.Migration.dll is recommended by Rob and myself, as it help us in understand where to make changes in our existing code.

Use these Migration steps suggested by Rob on his blog.

Using the Migration reference assembly (RECOMMENDED) Microsoft.Kinect.Migration.dll

  •   Backup code projects (if not using source   control, such as TFS)
  •   Uninstall Beta 2 SDK (including speech runtime   10.x components).
  •   Install Kinect for Windows SDK v1.
  •   Remove Microsoft.Research.Kinect.dll   references
  •   Download (link is fixed now, may need to clear browser cache if still having problems) and add reference to Microsoft.Kinect.Migration.dll
  •   [Ensure all projects, including binary dependencies,   are migrated]
  •   Build and evaluate errors/warnings

After changing all the “usings” of the old namespace to “using   Microsoft.Kinect;”, most of the errors/warnings will point you to renames of   types/members:

  •   Look for guidance in errors/warnings
  •   Look at sample code in SDK to see changes in   event handling code necessary (there have been significant changes with   ImageFrame and SkeletonFrame).
  •   Change code as necessary -> recompile ->   (repeat)
  •   After building successfully with no errors and   warnings (related to name changes)
    •   Remove reference to   Microsoft.Kinect.Migration.dll
    •   Add reference to Microsoft.Kinect.dll
    •   Run application and debug as necessary

Read more on API Changes on Rob’s Blog

Kinect for Windows – Details of API Changes from Beta2 to v1.0 (C#/VB)

Kinect for Windows – Code Migration from Beta2 to v1.0 (C#/VB)

Thanks to Rob Relyea for such nice helpful resources..

Kinect for Windows Quickstart Series

February 2, 2012 .NET, .NET Framework, All, Kinect SDK, Microsoft, Microsoft SDKs, VisualStudio, VS2010, Windows, Windows 7, XBOX, XBOX Development No comments

Channel 9 – MSDN has a new updated set of Quick Start tutorials on Kinect for Windows.

Kinect for Windows Quickstart Series – consists of the following topics in tutorial series.

  • Installing and Using the Kinect Sensor
  • Setting up your Development Environment
  • Camera Fundamentals
  • Working with Depth Data
  • Skeletal Tracking Fundamentals
  • Audio Fundamentals

http://channel9.msdn.com/Series/KinectQuickstart

and some other interesting Projects on Kinect for Windows.

For more information visit announcement link

http://channel9.msdn.com/coding4fun/kinect/Special-Edition-Its-Kinect-day-The-Kinect-For-Windows-SDK-v1-is-out

Kinect for Windows – Commercial Release

February 1, 2012 .NET, .NET Framework, All, DirectX, Hardware&Peripherals, Kinect SDK, Microsoft, Microsoft SDKs, VisualStudio, VS2010, Windows, Windows 7, Windows 8, XBOX, XBox, XBox Development, XBOX Development No comments

Microsoft has today released a commercial version of Kinect for Windows.

Kinect for Windows is a specific version of Kinect released only for interfacing Microsoft Kinect with your laptop or desktop with Windows 7. Kinect for Windows is available as a bundle package through Amazon and Microsoft Store for 249$.

Why Microsoft has released another Kinect edition?

Kinect for XBOX 360 are built specifically to interface with XBOX and it has been tweaked to work with XBOX programming API’s. What we realized when we used Kinect Controller for XBOX 360 on a PC, there is little performance difference in it. So Microsoft has made some tweaks to Microsoft Kinect for performance optimization in Windows, and this version of Kinect has been available as Kinect for Windows.

Not only that Microsoft has opt for a Hardware only Business model with Kinect for Windows. We have to get commercial hardware license for Kinect to use it in a commercial environment, but the software to use with it (Kinect SDK for Windows) is been released as FREE.

So you only will have to spend  for Buying hardware (Kinect for Windows), and Software license(Kinect SDK for Windows) is free.

 

The newly released Kinect for Windows hardware is optimized for use with computers and devices running Windows 7, Windows 8 developer preview (desktop applications only), and Windows Embedded-based devices.

Is it confusing for you, the terminologies? Don’t worry I will make it clear.

1. Kinect for Windows – a commercial version of Kinect sensor hardware for using with Windows

2. Kinect SDK for Windows – software for Kinect for Windows( which includes Kinect for Windows Drivers, API’s and Samples etc).

The Bundle and Availability

Kinect for Windows sensor is available as a bundle through amazon and Microsoft Store for Purchase.

The Bundle consists of

  • Kinect for Windows sensor
  • Manual
  • USB/power supply cable
  • and 1 year support and software updates

The Kinect for Windows sensor is available in the United States, for a suggested retail price of US $249. You will also be able to purchase Kinect for Window sensors in Australia, Canada, France, Germany, Italy, Ireland, Japan, Mexico, New Zealand, Spain, and the United Kingdom. More countries will be added soon.

Note: The sensor unit does not ship with any software, and will only operate with an application developed for Kinect for Windows.

 

The Kinect of Windows sensor is intended to be used with the Kinect for Windows SDK and applications developed using the Kinect for Windows SDK and associated runtime software.

The SDK includes drivers, APIs, sample code and more.

Features of Kinect for Windows hardware and SDK

1. Commercial Ready – ready to use for commercial uses

2. Enhanced Sensor  – The Kinect for Windows sensor expands the possibilities for innovation with features like Near Mode, which enables the depth camera to see objects as close as 40 centimeters in front of the sensor. In addition, up to 4 Kinect sensors can now be plugged into the same computer.

3. Software Improvements

One of the many improvements to the Kinect for Windows SDK is improved skeletal tracking, which lets developers control which user is being tracked by the sensor. In addition, the latest Microsoft Speech components, along with an improved acoustic model significantly improve speech recognition accuracy.

4. Advanced Speech and audio capabilities

Provide the latest Microsoft Speech components and an updated English Language Pack for improved language recognition accuracy. In addition, the appropriate runtime components are now automatically installed with the runtime installer exe.

5. API Improvements

Enhances consistency and ease of development. New developers should have a much easier time learning how to develop with Kinect for Windows, and all developers will be more productive.

6. Shortening USB cable and small dongle

Ensure reliability across a broad range of computers and improves coexistence with other USB peripherals.

7. Support and software updates

The Kinect for Windows hardware includes a one-year warranty, support, and access to software updates for both speech and human tracking.

 

Software & Hardware Requirements

Hardware : 

  • 32-bit (x86) or 64-bit (x64) processor
  • Dual-core 2.66 GHz or faster processor
  • Dedicated USB 2.0 bus
  • 2 GB RAM

Software :

  • Requires operating system is Windows 7 or Windows Embedded Standard 7

Small Update info on Kinect SDK for Windows BETA

The Kinect for Windows SDK beta can only be used with the Kinect for Xbox 360 hardware. Applications built with this hardware and software are for non-commercial development only. To accommodate existing non-commercial deployments using the SDK beta and the Kinect for Xbox 360 hardware, the beta license is being extended to June 16, 2016. Developers are encouraged to download the Kinect for Windows SDK, which was released February 1, 2012. This SDK provides additional features and updates.

 

This post is prepared based on the information available on http://www.KinectforWindows.org, if you would like to know more on Kinect for Windows please visit the Kinect for Windows website.

Where to Purchase Kinect for Windows hardware ?

Download the Kinect for Windows SDK

Resources on Kinect for Windows hardware and SDK

FAQ’s on Kinect for Windows – SDK

Kinect SDK for Windows–Version 1.0 Released

February 1, 2012 .NET, .NET Framework, All, Kinect SDK, Microsoft, Microsoft SDKs, VisualStudio, VS2010, Windows, Windows 7, XBOX, XBOX Development No comments

The Kinect for Windows SDK enables developers to create applications that support gesture and voice recognition, using Kinect sensor technology on computers running Windows 7, Windows Embedded Standard 7, and Windows 8 Developer Preview (desktop applications only).

The Kinect for Windows SDK includes the following:

  • Drivers, for using Kinect sensor devices on a computer running Windows 7, Windows Embedded Standard 7, and Windows 8 Developer Preview (desktop applications only)
  • Application programming interfaces (APIs) and device interfaces, along with technical documentation
  • Source code samples

DOWNLOAD Kinect SDK for Windows – Version 1.0 – (226MB) (1 February 2012)

Referenced from Kinect for Windows Website, more information available at

http://www.microsoft.com/en-us/kinectforwindows/develop/overview.aspx

MUGH Developer Day–January 2012

January 25, 2012 .NET, .NET Framework, All, Dev Community, Hardware&Peripherals, HTML, HTML5, Kinect SDK, Microsoft, Microsoft SDKs, MUGH, VisualStudio, VS2010, XBOX No comments

Microsoft User Group Hyderabad invites you to the Developer Day on Sunday, January 29th 2012.

 
Register for this event for FREE @ http://mughdeveloperday01.eventbrite.com

Here is the agenda:

Timing

Topic

Speaker

09:30 to 10:00

Registration

10:00 to 11:00

Coding for Fun with Kinect

Abhijit Jana, Microsoft

11:00 to 12:00

I Love HTML5

Shravan Kumar, Thomson Reuters

12:00 to 12:10

Break

12:10 to 01:10

Secure web messaging using HTML5

Krishna Chaitanya, Infosys

Venue:
Microsoft Campus, Building 3 MPR Halls
Gachibowli, Hyderabad
Andhra Pradesh, India